MakerSpace areas have gained traction as hands-on learning areas. Some emphasize digital learning, some emphasize more traditional craft work and some are all-purpose spaces accommodating a wide range of learning activities. Our MakerSpace emphasizes digital learning, though leaves room for other types of projects. A good example of the digital learning that will occur in our MakerSpace involves Arduino Boards. These mini-processors allow students to learn basic coding and enable students to literally see their code translate into actions. Arduino Boards can be programmed to complete functions such as make a light blink, play a tune, read a switch and create a LED graph. The MakerSpace is well stocked with Arduino Boards and associated peripherals.
Though the space is monitored by Lia Carruthers, any MS teacher can schedule class time in the MakerSpace. On a weekly basis, Carrie Petkiewich is bringing her Computer Education classes to the MakerSpace as well. Clearly, right away, the space is getting used.
I dropped in on the MakerSpace and happened into a lesson Frank Corrado led involving Google SketchUp (design software). The students were using the new set of Surface 3 tablets to create architectural renderings.
Students, using their Surface 3 tablets, work on their designs. If needed, any of the devices can send a print job to the wireless printer in the room. |
Frank used his tablet to stream instructional materials to the TV on the wall.
A 55" flat screen LCD TV offers excellent resolution. |
Other features of the room include a couple of 3D printers, plenty of counter top and storage space that includes a sink, a cart full of supplies and a printer.
Above, two 3D printers sit atop a counter top already filling in with projects. |
The cart offers plenty of supplies for student projects. |
No comments:
Post a Comment